As you probably noticed, Wind and Water: Puzzle Battles for Dreamcast was released early this month, so we decided to start a new simple platform-adventure game, codename: Little Ninja!
Since Wind and Water was a very extensive and ambitious project, we want to keep this one simple. We’re mostly focusing on engine development, programming, scripting, as well as graphical issues that need to be resolved. Little Ninja may become the stage for our new big platform/adventure project, but for now, we’ll try to keep it simple, and we really hope this time we don’t mess it up :) We’ll be documenting the whole development process, both from my side (programming), as well as the artistical and musical part — Yuan’s part.
What is Little Ninja anyway?
少忍龍飛 (Shounin Ryuuhi — Young Ninja Ryuuhi) is an old Yuan Works project:
That’s an old screenshot taken from the Yuan Works website. We’ll be remaking it from scratch, but the basic idea still applies.
Map Editor and Tile Design
Before starting to program directly on the game, there are several tools that need to be done beforehand. Fortunately, all animation and image editors used for our past project were dramatically improved while we were working on Wind and Water, however, one of the tools that is not too flexible is W&W’s map editor:
Wind and Water does feature a map (usually compared to Super Mario Bros 3), but we need something more complex this time. It’s time to design a map editor then!