Long time no see! In today’s long overdue post, we will go over a number of things that have happened and a couple of surprise announcements. The first and most important one is that we have new staff members who are already helping us develop projects! They are extremely talented young people who we will present in future posts! The second one is that we will be attending the GDC this year!
So if you’re around we definitely have to meet! We will take goodies to give you! Looking forward to making a lot of new friends and reuniting with old ones or meeting them in person for the first time!
Chosen Music: Featuring PxTone by Pixel
Other than the GDC, one of the biggest news has to do with the audio design of Chosen. Since Chosen is inspired by the hardware limitations of classic consoles, we thought hard about what kind of audio system it should run. After some experimentation we decided to settle on PxTone, a much more robust implementation of the sound system Cave Story uses, and we got permission of Mr. Pixel himself!
The sound driver will definitely work fine, and is, as expected from master indie game developer Pixel, extremely light. We’d like to make a Tales of Phantasia style of Sound Test, where you can view in real-time the channels being generated, but right not we’re not sure how to implement it. Perhaps Pixel-san will help us here!
PxTone is actually a light, but pretty versatile music composer, which comes with its own wave creation tools. It is also possible to load samples for use in drum tracks, or all tracks really, and you can create music as chip tuney or soft synthesis-like as you wish.
With Chosen, however, we tried a couple of configurations before settling for a tentative 2x Square waves, 2x Triangle waves, and 2x Noise channels. This isn’t all that different from Famicom/NES limitations, which will result in a consistent and familiar sound throughout the game. It will be in glorious stereo.
And we bring you some results you can hear! This is a track with just the square and triangle wave channels. It’s pretty standard, and works like a charm. Unfortunately, no funky euro style wave effects yet, we’ll look into that later.
And this here is a two noise channel percussion track! This one really turned out really well, with the noise generation simulating snare drums, kicks, echoes, toms, closed hi-hats, and crashes! PxTone also comes with a separated Noise Editor, so you can make your own beats and sound effects.
The final result sounds, interestingly enough, rather Cave Storish, but the framework is there to give Chosen a sound identity of its own!
We would like to thank Mr. Pixel for his work on PxTone and allowing us to use it as an audio driver for Chosen. We had so much fun using his software that we’re thinking about creating a couple of tutorials for it. You can also use his software for free right here.
And check out Pixel’s other creations, including his newest games!
Art of Chosen
In regards to Chosen’s animation, it’s entered the painstaking part of the pipeline where each one of the frames is given love. This is a long process, but yields a very beautiful result. Such is the life of the animator.
All the Fourest Raiders characters are now finished! With all the animations they use for now, at least!
Fourest Heroes: Update
Fourest Heroes is a sandbox for our platformer development done in HTML5 because of its versatility to make quick tests. We’ve now added the 4 characters fully supported and two-player support!
Lastly, for now we’re closing our Patreon. We might re-open it in the future, after we are done with some other contractual obligations.
We’d like to take this time to sincerely thank our kind contributors for all your unconditional support. The state of our projects would not be the way it is without the kind help you gave us. It is, in part, because of you that we are still able to pursue game development.
We will be making a pixel portrait of each one of you (like the ones on the title of this post) and adding it to our Hall of Fame! We will also give out other rewards in the future for all the support you have shown us up till now.
We will have some updates after the GDC!