I’m working on a 2D/3D project exploring the features of both worlds, and I’ll make a RRSF (really, really short film) with gamey music and visuals!!
There are only two characters, one is 2D pixel art (of course), and the other one is in THREE (yes, three) dimensions!
The character design for the pixel character (code name “Square”) is my traditional work, so nothing too deviated from the norm:
However, for the second, less traditional character, I used a more traditional approach, sketching various poses and trying different designs (a step now unnecessary to me for pixel art).
Also, I had fun using color pencils and watercolor, media I seldom have a chance to use now =3
Then came the fun part… translating the character to 3D… It was kinda hard to keep all the weird “anime” angles visible on the model, which will be kinda low poly for that nostalgic PS1 look we all love…
Lastly here’s a turn table on the preliminary model for the 3D character, code name Polly. Polygon, Polly. Get it? Yeah, I’ll shut it now: