Okay, this time I have drawn some more natural looking terrain to make the game easy on the eyes. This is how Little Ninja will (hopefully) look like in action!
The game will sport a very japonesque look, featuring a lot of rocks, rivers, waterfalls, exotic trees, and cerulean skies. (Which pretty much renders our “keep it simple” useless…)
As for Ryuuhi, I still haven’t fully decided on the final look he will have, but he now has several animations, all running at full 30 fps. I swore I would never animate anything at that rate again after Wind and Water. But oh, well.
I also made this new tileset so that the engine Hao is making will look prettier, but he hasn’t even used my old new tileset!! Anyway, here it is.
Well, that’s it for today. Tomorrow I’ll keep experimenting with the animation. This project is advancing much faster that I expected, and I had a lot of fun playing with Hao’s preliminary engine!!