The second month of our Patreon finally has come, and there’s quite some news.
First and foremost: meeting again after almost five years, and taking a trip not only through San Francisco, but down memory lane was so epic, it deserves its own post.
But let’s say it involved a Ramen Dojo and the world’s largest Pac-Man… literally.
So, let’s talk game dev for now.
Chosen has progressed quite nicely. In fact, faster than we planned (which usually doesn’t happen!). Though it may look like a very simplistic game, Chosen’s design is actually very fleshed out now and will allow us to test some of the more advanced and ambitious features of the Ninja Engine.
One which is something we wanted to try for quite some time: Dynamic Lighting. Now, you might think that it’s crazy to implement such a system in a traditional pixel art game… and you’re totally right. It’s a LOT of work for both, but man, does it look nice.
We’re designing a combination of hand-painted tiles with light sources from different angles, coupled with an implementation which will allow the Engine to calculate what should be lit or not, and how. All within a four color palette. Quite challenging, but the results have been amazing!
Such a feature will allow a whole repertoire of different effects that make game play much more involving, as well as aesthetically pleasing! For instance, an enemy on fire could strategically lead the way. Or the player has to throw an object that emits light carefully into a place which will help reveal the layout of the room.
This is not to say we’ve haven’t started with other ideas and mechanics. We’re inventing and testing many unusual platforming properties to make Chosen a very unique experience, and try to make the Ninja Engine as flexible as possible.
And of course, you have the usual: wall climbing, double jumping, etc., which have to be responsive and precise. A lot of work to do, but it’s coming together nicely.
Our Goals for next month
We hope to have these features implemented and tested out for our next month. Last month Yuan-Hao was away on business, but our time for game dev will be coming back to normal in a few days :)
Let us know what you think on our comments or our Twitter, and don’t forget that a little bit of support on our Gamedev Patreon will take us a long way!
Oh and, W&W for Dreamcast is still on sale with super-cheap shipping, thanks to Dragonbox, our publisher.
Yuan Works out!