Today is just a quick announcement:
We have revamped the Wind and Water: Puzzle Battles website to cope with mobile traffic and to showcase the Dreamcast release of our game better. You can visit our new website here:
We also have some updates on where we stand, how W&W is doing, and our goals.
Wind and Water for Dreamcast: Reception
First of all, we are very happy with how our re-release has been doing in the web, most notably:
We also digged reviews from the first release, which were also a treat to re-read (thanks guys!):
Aside from reviews, the guys behind RGCD also develop their own games, and they look awesome. Worth a check ;)
(If you have a review or article on W&W, please let us know and send it to us so we can link back to it!)
From a “number of copies sold” standpoint, we have sold around 200 copies of the re-release, and we feel excited to know there are players out there playing W&W for the first time!
The game keeps selling — slow but steady — which is exactly what we want now. While it may not seem much and some people, notably, some devs could feel discouraged, but when we take into account all the different releases of the game, what W&W has achieved makes us proud fathers!
As we mentioned before on our blog, hype can be dangerous, especially for small indie devs like us who may feel a lot of pressure from the sudden spike of attention, praise, eventual criticism, and from having the urge to accelerate the development process to an unattainable speed in the long-term. Instead, it’s better to take it slow, one step a time. I don’t usually recommend books, but the Slight Edge is definitely worth a read for .
PC Version of W&W
As some gamers have already asked, the PC link for W&W was taken off since there are bugs posted on our forum that we want to address, adapt the resolution changes for bigger displays (the monitor we used when we developed W&W had a resolution of 800×600 pixels), newer gamepads, and many other small fixes. Oh, and also a MacOS port as well!
When all this is ready, we will be having a release for the PC version, along with some other exciting news about W&W development. For now, we will keep the old link here:
We have also set up an account on Discord if you wish to chat with us about anything gamedev, and also started a Devlog on TIGSource for Chosen, as development is actually going faster than we expected.
Other than that, let us know what you think of our new, simplistic and minimalistic website, and don’t forget that you can support our future platformer engine, Ninja Engine on Patreon!